Engage Me or Enrage Me: Educating Today’s “Digital Native” Learners
posted in edtech, literacy, workshops |Marc Prensky shared this presentation with educators at TCEA 2006. I recorded this for a later podcast, but Marc wants to review it before I share it online. These are my notes from his session.
Marc’s company: Games 2 Train
- works in K-12, higher ed, business, military
I’ll be going at twitch speed
Our games
- spot the ums
- count the slides
- find written mistake (for a prize)
5 years ago wrote: “Digital Game-based Learning”
- the engagement that kids were putting into their games were matched by high level skills
- counted about 50 games then
- now there are about 500
- soon there will be 5000
- New book: “Don’t
- how computer and video games are preparing your kids for 21st century success and how you can help
My theme: preparing students for 21st century success
- hopefully giving kids what they need before the end of the 21st century
Worked with kids all his live, but now has a 9 month old name Sky
- have a true 21st century kid
What if we don’t do this
- picture of misspelled road sign for school
but that is not a 21st century problem!
- that is a mechanical problem
- a 21st century problem is change
- learning to deal with exponential change
What is exponential change?
- IT power doubling every year
- going to molecular, quantum computers
- every reason to think this will continue
By 2036 (when Sky is 30), how many more times more powerful will IT be than it is today?
- answer: a billion more times (2 to the 30th power is approx 1 billing
Graph of our lives and change
- x axis: time
- y axis: change
- until fairly recently, our lives were pretty much the same as those of our parents
- discontinuity at the end of the 21st century: digital technology
Now we are in the elbow of exponential growth changes
- that is the graph of how it looks for us, but look at this graph just for kids
When Sky is working on his doctorate, he will be
- every book every written will be on this fingernail, all movies will be on this fingernail
- and it will be easy to find them
- we will be living in this future of change
One of the important implications: up till now, education has been solving problems with the tools we have
- mathematical tools (most pretty old: Geometry, algebra, calculus, etc)
- the future will be about inventing new tools to solve problems
- it will be about creating and inventing new tools
- most of that will happen from the kids
Tool switching is almost close to instantaneous
- Yahoo to Google
- CD to mp3
- Walkman to iPod
- Email to IM
[My thought: interesting to define how people should recognize when these shifts are happening and when we should individually switch?]
Story of parent who still emails their child, doesn’t IM with them
Question: When will it end?
- answer: it won’t!
- there’s no destination: only a fast train
- not like we’re going to a 4th wave: we are just going faster and faster in the 3rd wave
NOBODY gets this
- some people think they know what exponential change is, but they really don’t
- the implications of a billion-fold increase is really incomprehensible
- if anyone gets this, it is the kids
The kids that we are educating today will be here in 35 years, and it is our duty to prepare them for that world
- we need some keys to help them start
- images of keys
- piano keyboard
Piano
- on same interface you can go from chopsticks to Mozart, you don’t need a new interface
- we need interfaces as good as the piano
- other keys: florida keys satellite picture, ‘any’ key on computer keyboard
Real keys to 21st century learning
1- understanding and dealing with change (email, search, IM, blogs, wikis, wikipedia, podcasting, polling devices, P2P, etc….)
- mostly we have dealt with these by excluding these from schools
Speed enhancers
- blitz for reading
- in Microsoft’s media player you can listen to audio or video faster
friend calls people “vidiots” who are
almost every student already has a powerful computer in his or her pocket
Our imagination has said, let’s leave mobile phones out
If we keep leaving all the technologies out, then we are going to lose everyone
- but we CAN use technologies to teach all the things we want to
We tend to think of these technologies as cheaters
- ethical question: if your student called you and asked a question, and sus
- we need more open book, open phone, open internet assessment
- you can’t test people without their tools
- can’t test a plumber without their tools! same applies for students
- these tools will come fast and go fast
- can do everything with “clickers” with a cell phone
As a teacher
- don’t waste time to learn to USE new tools (the kids can do that)
- what teachers need to do is LEARN ABOUT THEM, what the tools do, so you can teach about them
- when they are good
How many people have advised students against using wikiPedia
- it is great for language teaching and language classes
- Wikipedia has disambiguation page (so you can disambiguate information)
- also have EDIT THIS PAGE, you can put this in yourself
- there is no entry for Coretta Scott King
- wouldn’t it be a great class project to build a page for Coretta Scott King?
- and even better to collaborate on that!
Problems come in when you don’t know how to use it correctly
- many librarians say they don’t let their students
- rather than banning the wikipedia, those people need to teach the difference between SEARCH and RESEARCH! (see Marc’s article on this)
- the RE in RESEARCH means you use more than one source!
- you don’t ban the technologies, you understand them and help the kids understand them
KEY #2: understanding that learning can’t be PUSH, it has to be PULL
- if it is going to be real
[this is like my idea of rejecting a transmission based educational paradigm]
- we can no longer just TELL students stuff
- we have to ASK, COLLABORATE, and GENERATE
- we need to generate ENGAGEMENT (I equate to motivation and passion)
“Without motivation there is no learning”
- James Paul Gee
“If a learner is motivated, there’s no stopping him [or her
- Will Wright
Learning comes from passion, it is not something you can discipline into some
50% of the world’s population is under 25! (not in US and developed world, but in the
What percentage of our teachers are under 25?
- what percentage of people in this room is under 25?
- that is a real problem I see all the time
We are leaving out half the world!
- what if we just had men in this room, or just women in the world?
- when no kids are in sight, we are leaving them out
We can’t educate FOR them, we have to eduate WITH them
- reason we’re having problems is that the world is changing, students are changing, and engagement is changing
Today’s kids are different
- lot to do with tech
- average 21 year old has spent 5-10K hours with video games, 250K emails and IMs
- less than 5K hours reading (for most people it is more like 2-3K hours)
This generation downloads 2 billion ring tones per year, 2 billion songs per month, 6 billion text messages per day: these are our digital natives
Andy Clark” Brains like ours alter profoundly to fit the technologies and practices that surround them”
- the brain is very plastic
We can look at things that change
- conventional speed to twitch speed
- step by step to random access
- etc
net day speak up summary statement
- everything in yellow are things we all do: now the kids do these things differently
- they are the natives, we are the immigrants
- we have a foot in the past, and we have an accent
- our instinct is not to go to the internet first, thinking that real life is offline
Learning takes work
- learning takes EFFORT but that can either feel like work or play
Learning feels like play when you have ENGAGEMENT (when you are motivated and passionate)
- kids understanding this
Kids say things like: I can always find something to do online
- they know what engagement feels like, they want to be engaged all the time, they want to be engaged when they are learning
- so much of our education is so baring ot them: it feels to them like we are putting depressants in their food!
High school kids describe what they have to do is “power down”
Pew study: 30% of 1000 college students admitted playing games in class
CONCLUSION:
For today’s students to learn, engagement is more important than content
Whatever content we teach won’t last their lifetime, content won’t help them all their lives: what will help them is knowing they can learn new stuff, and that can be a fun thing
- ENGAGEMENT IS THE SOLUTION!
ids want to put their own mark on the world
- Tim Berner’s Lee: what people put into the internet is more important than what they take out of it
Digital technology is programmable: you can make it to what you want it to do
“What’s different about the new technology is that it is programmable.”
- Alan Kay
Kids love complexity, they won’t simultaneous data streams, they don’t want filtering or blocking
They are creating most of the content (like the Sims)
SIMS: today’s students are not ADE, they are EOE: Engage me or Enrage me
Tshirt: It’s not attention deficient: I’m just not listening!”
Key is engaging students as individuals: we have to get them to know me
quote on computer’s cookies knowing more about our children than the teacher does
We have to help students define problems and solve them
- real challenge: tools that we can’t fully master
Another talk this afternoon: Games… (this afternoon)
Teachers are used to compared to students
- presentation : gameplay
- linear stories : random access/branching
Game designer criticizes instructional designers for “sucking the fun out”
Real difference between mini and complex games (lasting less than an hour or
What can I do?
- at least six things you can do
1- help the instructors adopt new attitudes and behaviors
- biggest: don’t master the tech, educate with it!
2- find and implement the biggest bangs for the buck
- grading automatic
- cameras in the classroom to capture what works
3- sharing our successes
- teachers are doing great things!
- other people need to know about this
- if we could just capture it we’d be so much
- most teachers keep their successes to themselves
use the most powerful tool we have: GOOGLE!
4- use emerging tools in courses and be prepared to change
- always learning, always changing to improve
5- get students to create tools
6-
7- make sure everyone asks each other the hard questions
- metrics: would learners spend their money for it, do it in their leisure time, would they make their friends do it?, are they engaged, would students be here if they didn’t have to?
we should allow students to engage themselves
[this reminds me of the idea I heard yesterday,
Large scale gaming events could be organized in education
- no one said it is easier
- we’ll be happier too
- we
Were 188 slides
email: marc at games2train.com
Technorati Tags: tcea2006
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