Moving at the Speed of Creativity by Wesley Fryer

Learning Nonviolent Resistance via Gaming

Just when you were ready to abandon all hope when it comes to gaming and youth culture, thinking that Halo2 and World of Warcraft define the available genres as all violent and aggressive, along comes a game with an altogether different theme: “A Force More Powerful.” The website asks rhetorically:

Can a computer game teach how to fight real-world adversaries— dictators, military occupiers and corrupt rulers, using methods that have succeeded in actual conflicts— not with laser rays or AK47s, but with non-military strategies and nonviolent weapons? Such a game, A Force More Powerful (AFMP), is now available. A unique collaboration of experts on nonviolent conflict working with veteran game designers has developed a simulation game that teaches the strategy of nonviolent conflict. A dozen scenarios, inspired by recent history, include conflicts against dictators, occupiers, colonizers and corrupt regimes, as well as struggles to secure the political and human rights of ethnic and racial minorities and women.

A Force More Powerful also has an organizational website with links not only to the game, but also the movie and the book with the same title. According to that site, the game is designed for a specific audience:

AFMP is designed for people who want to use nonviolent action in their own struggles for rights and freedom. The game will also serve as a valuable simulation model for academic studies of nonviolent resistance, as well as an educational tool for civil society groups and anyone who wants to learn more about the power and strategic use of nonviolent action.

Gameplay is described as:

a single-player, turn-based game in which the player takes on the role of chief strategist in a nonviolent movement against the opponent in one of ten pre-packaged scenarios. As the player takes charge of the movement’s materials and human resources, recruits new members and builds alliances, the player also learns the value of strategic planning, and the careful formulation of goals and tactics. The adversary is controlled by the game’s artificial intelligence.

The US Army has created an extremely popular free video game (America’s Army)– why shouldn’t advocates of nonviolent conflict employ similar tactics of instruction and recruitment? AFMP is currently available for Windows only, and costs $20.

Via the NPR Technology podcast for April 19, 2006.

If you’re interested in more educational games that don’t have a strictly entertainment-driven focus, check out Watercooler Games’ educational listings.

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3 responses to “Learning Nonviolent Resistance via Gaming”

  1. Miguel Guhlin Avatar

    Awesome! Thanks for pointing this out!

    Miguel

  2. Raj Avatar

    Great find there Wes – it’s similar in spirit to CM’s Peace Maker I would believe.

  3. […] This weekend, I was up late and I watched Karate Kid and really enjoyed it now (it seems that many things in my youth have gotten better with age, including Mr. Miyagi’s advice). Then this morning while surfing through the RSS (a little aside here – I like the short summaries in the RSS, but so many people have long or complete articles going out… if only there was a way to choose… ) and I noticed that Wes over at Speed of Creativity has blogged about a game (A Force More Powerful), similar to Peace Maker in spirit that looks to use non violence as a means of achieving a goal. […]