In this podcast from the road, I compare the available features, limitations, and relative benefits of using the web service drop.io compared to Gabcast for cell phone (or regular land line phone) digital recording. Gcast is another available option for phone-in recording, and I discuss it a bit as well. Both Gabcast and Gcast became commercial-only phone recording services in the spring of 2009, but drop.io still offers 100 MB or about 450 minutes of free phone recording to anyone. In the podcast I provide an overview of a lecturecasting via cell phone pilot project I helped facilitate this past spring with a local university using Gabcast, and also describe how participants in our Celebrate Oklahoma Voices digital storytelling project have used Gabcast in the past to permit relatives in different towns to record and share oral history interviews digitally. Cell phone digital recording can be used to create “no-edit” podcasts which are immediately available on the Internet for others to access. When students are asked to provide summary podcasts of instructor lectures for class, these types of solutions can be ideal. It is also wonderful to be able to empower ANYONE with access to a phone to be able to provide audio input or feedback for a project. I am loving drop.io and highly commend it to you. Check out the shownotes for this podcast for extensive links to the resources mentioned in this episode.
- drop.io voice: leave voicemail on a drop
- Sony ICD-UX70 MP3 Digital Audio Recorder
- Duke Digital Initiative
- Duke Digital Initiative – Evaluation of 2004-05 Academic iPod Projects, June 2005 (PDF)
- 2009 Mother’s Day Podcast (created free with GCast – no cell phone recording used tho)
- Audacity (free, open source audio editor)
- Celebrate Oklahoma Voices
- Apple OS X Server Podcast Producer
- MidDel Public Schools
- MidDel Public Schools PodSquad
- CNAME Registry Change: Helping more teachers and students access a Ning website via a subdomain and a CNAME entry in DNS
- Digital Video Instigators (mini-lessons) from Celebrate Oklahoma Voices
- Scribe Posts by Darren Kuropatwa
- University of Central Oklahoma
- Liz Kolb’s blog: From Toy to Tool: Cell Phones in Learning
- Cell Phones as Classroom Learning Tools – Liz Kolb’s 2007 presentation for K-12 Online
- Dean Mantz on Classroom 2.0
- Dean Mantz on Twitter
- PodStock Conference Ning
- BlastCast podcast (our post today inviting parent feedback via drop.io phone recording)
- The Dirty Thirties by Jeanette Hale (a digital story example which used Gabcast)
Subscribe to “Moving at the Speed of Creativity” weekly podcasts!
If you enjoyed this post and found it useful, consider subscribing to Wes' free, weekly newsletter. Generally Wes shares a new edition on Monday mornings, and it includes a TIP, a TOOL, a TEXT (article to read) and a TUTORIAL video. You can also check out past editions of Wes' newsletter online free!
Did you know Wes has published several eBooks and "eBook singles?" 1 of them is available free! Check them out! Also visit Wes' subscription-based tutorial VIDEO library supporting technology integrating teachers worldwide! MORE WAYS TO LEARN WITH WES: Do you use a smartphone or tablet? Subscribe to Wes' free magazine "iReading" on Flipboard! Follow Dr. Wesley Fryer on Twitter (@wfryer), Facebook and Google+. Also "like" Wes' Facebook page for "Speed of Creativity Learning". Don't miss Wesley's latest technology integration project, "Show With Media: What Do You Want to CREATE Today?"
On this day..
- Podcast441: iPads in Maker Studio by Shelly Fryer (May 2016) - 2016
- Clear Signs of Digitally Connected School Leaders - 2015
- Remove Disqus "Around the Web" Ad Images and Links from Your Blog - 2014
- Register to attend June and July 2011 Storychaser Workshops - 2011
- Web-based, Open Source Project Management Software Options - 2010
- BoxBe Courtesy Messages Discontinued - 2009
- An evening when DNS knowledge came in handy - 2009
- Military bloggers: Operational security risks or information warriors for transparency and truth? - 2009
- links for 2008-05-17 - 2008
- Web-based animation, video and storytelling options grow - 2008