These are my notes from Josh Hughes and Trevor Hughes breakout session, “Getting Your Game On,” on August 6, 2012, at the Blackfoot Educational Technology Conference in Missoula, Montana. MY THOUGHTS AND COMMENTS ARE IN ALL CAPS.
The official session description was:
Members of Add-A-Tudez Entertainment Company show how the exciting world of video games can be combined with S.T.E.M. learning for an unstoppable 1-2 punch!
LEARN MORE ABOUT JOSH ON THIS IdeaMensch post: “Josh Hughes – Co-Founder of Add-A-Tudez Entertainment Company”
- their website is: http://teamkaizengames.com
- follow Josh on Twitter: @zookeytk
THE 7 JUNE 2010 ARTICLE “LOCAL VIDEO GAME DEVELOPERS LAND $40,000 CONTRACT” IS NO LONGER ON www.greatfallstribune.com.
Intro video about us and our game development: Shattered Soul 2012 Update
We used music from Love and Death Music in the video
Little Big Planet is a game that gives you tools to create your own levels (from Sony)
We won a contest and got a grant to develop a digital theme park online
- they took us to the “Games for Change” conference in NYC
- over and over we heard they want more game designers involved in the conversation about developing next-generation educational games
When you empower people with the ability to create their own content, that can work in almost any content area
This led to “Little Big Planet Clubs” in schools
How video games and education can meet:
1- Find an existing game and build a curriculum around it
- Oregon Tail
- Carmen San Diego
2- An environment where kids can create content in their own game, like “Little Big Planet”
- they have to educate the audience, students take more ownership over their knowledge
…a game and community designed to teach kids the principles of game design and systems thinking in a highly engaging environment. It is designed for 7- to 14-year-olds but is open to everyone. We’ve included features in Gamestar that make it useful for kids playing the game on their own or with family members at home, as well as in moderated and educational settings.
GameDesk is group we are friends with based out of LA
“Safe to Fail” environments are really important in video game development
- video games give you a rewind button and challenge you to try again / you don’t have to get it right the first time
Still under development: Code Hero: A Game That Teaches You To Make Games (Kickstarter campaign)
Schools now making students fill out job applications to join after school club for Little Big Planet
- want kids to understand they are working in this, not just playing games
- working to make the club district-wide now
We are developing a new game now called “Burst”
- for mobile platforms
- trying to start a new conversation in games
- there is not a lot of chatter / discussion between people developing educational games and those creating non-educational games
- trying to integrate STEM concepts
- you setoff fireworks and unlock elements from periodic table
Like AAA for Gamers: Entertainment Consumers Association
- this was the group which helped organize Internet blackouts against SOPA
Learn more on their official YouTube channel: Team KAIZEN TV
Video gaming is the industry of this generation
- give your students opportunities to work and play in this world!
MY COMMENT: GOOD CONVERSATIONS IN THIS SESSION ABOUT HOW IMPORTANT IT IS TO CHANGE PERCEPTIONS ABOUT COMPUTER SCIENCE IN SCHOOLS, I AGREE 100% – THAT’S A MESSAGE FROM MY “Deepening our Learning Through Storytelling: creativity, STEM and stories” SESSION AND SCRATCH CAMPS!
I INTERVIEWED JOSH AND TREVOR AFTER THE SESSION AND WILL POST THAT VIDEO SOON AFTER SOME QUICK EDITING
Check out Wesley's new ebook, "Mapping Media to the Common Core: Volume I." (2013) It's $15!
If you're trying to listen to a podcast episode and it's not working, check this status page. (Wes is migrating his podcasts to Amazon S3 for hosting.) Remember to follow Wesley Fryer on Twitter (@wfryer), Facebook and Google+. Also "like" Wesley's Facebook pages for "Speed of Creativity Learning" and his eBook, "Playing with Media." Don't miss Wesley's latest technology integration project, "Mapping Media to the Common Core / Curriculum."
On this day..
- 2011 iPad 2 = 1985 Cray Supercomputer - 2013
- 30 in 60: 30 Tools for Tech-Savvy Teachers - 2012
- Beyond Search by Lucy Gray - 2012
- Mobilizing Learning with iPods, iPhones and iPads by Lucy Gray - 2012
- Glacier National Park in August - 2011
- Jessi Slaughter (Jessica Leonhardt) on YouTube: A Case Study on Digital Citizenship - 2010
- Focusing administrator attention on basic values and the importance of VISION - 2009
- Join Storychasers this evening (7 pm US Central) - 2008
- Josh Jarboe YouTube video controversy shows the value of transparent, publish-at-will technologies - 2008
- Four projects and 1 place to know about - 2008