Moving at the Speed of Creativity by Wesley Fryer

Interactive Fiction Database and CYOA Video Stories

I grew up in the 1980s and loved reading “Choose Your Own Adventure” (CYOA) stories. From time to time, as an advocate of “Playing with Media” and “Show What You Know with Media” pedagogy and learning, I’ve created my own CYOA stories and helped others create them too.

You’re the Star of the Story (CC BY 4.0) by derekbruff

Today I learned about the “Interactive Fiction Database” via the ArsTechnica article, “Microsoft Makes Zork I, II, and III Open Source Under MIT License.” In this context, “IF” stands for “Interactive Fiction.” According to the IFD’s tips page:

IFDB has three main functions.

First, it’s a comprehensive catalog of IF, past and present. IFDB is a collaborative, community project – it’s a little like a Wiki for IF bibliography. Members can edit the game listings in the catalog, and even add new listings, so you never have to wait for the site’s administrators to get around to adding the latest releases or fixing errors in existing listings. If something’s missing, you can add it; if something’s wrong, you can fix it.

Second, IFDB is a place to share recommendations. The site offers several tools for giving and getting personalized recommendations about games to play. The key word is personalized. IFDB isn’t just a “Top 10” scoreboard that boils everything down to an average of what everyone likes (although it can do that, too). IFDB’s recommendation tools are based on the idea that tastes vary, so the goal is to help you find games that match your individual style. One way we do this is by giving you lots of ways to sift through the database, and another is by helping you find other people with tastes in IF similar to your own.

Third, IFDB makes it easier to get started at playing these games. Modern IF games usually require “interpreter” programs, so it can be time consuming, and sometimes frustrating, for new players to track down everything they need. IFDB’s “Play Online” button is designed to fix this. Just click the button and you can start playing right away in your web browser. No downloads required!

This reminded me of the “Treasure or Trap? A Choose Your Own Adventure Video” project I facilitated back in the summer of 2017 at the Create, Make and Learn conference organized by Lucie deLaBruere. I wrote more background about this project and workshop on my post, “Choose Your Own Adventure YouTube Video: Lessons Learned,” from August 2017.

Now that I’m exploring different ways to use AI in vibe coding projects, I’m wondering how CYOA games can and will merge with AI platforms, perhaps using or building on open source software programs like Twine?

So many exciting possibilities!

Comments

3 responses to “Interactive Fiction Database and CYOA Video Stories”

  1. dessx Avatar
    dessx

    Your 2017 “Treasure or Trap?” workshop was already ahead of its time—40+ annotated YouTube clips is basically handmade interactive video. Now pairing Twine + LLM + generative media feels like the natural next leap: every reader becomes co-author, every play-through seeds new canon. Can’t wait to see the IFDB entry that writes itself overnight and greets the next player with a branch no human ever typed. Gamebooks are dead; long live the living story! See the youtube transcript on transcriptly.

  2. Sattly Avatar

    You just scripted the missing link between the ink-stained CYOA of 1983 and the prompt-driven metaverse of 2025. The idea of an IFDB entry that spawns, tags, and patches itself while we sleep? That’s not fanfic—that’s a self-publishing organism. Would love to beta-test a fork where the AI hallucinates a lost Zork sequel, auto-voices it, then lets players vote the canon into existence. Someone page Steve Jackson—his paper dice just became open-source neurons.

  3. Kevin Avatar

    Awesome! Checking it out.
    Kevin

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